Sunday, June 7, 2009

Anim8or

Welcome
to
Anim8or
Welcome to the home page of Anim8or. Anim8or is a 3D modeling and character animation program that I have written over the past couple of years, not as a commercial endeavor, but because I love 3D graphics, animation, and programming. While it is far from a complete professional level application like 3DStudio MAX or Lightwave, I believe that it has enough capability to be of use to others.

Version v0.95 is now available. Anim8or has come a long way since the first release called v0.1. There are still may areas that need improvement, primarily the renderer, but it's getting close to what I had originally imagined as the magic v1.0. I don't plan on stopping there, but it'll be a nice milestone along the way.

R. Steven Glanville
November 1, 2006
What's New
Features
System Requirements
Download
For some holiday cheer, check out these Christmas pictures make by Anim8or users:



What's New
May 6, 2008 - New Issues of DotAn8 Magazine
April 14, 2008 - Interview with Tyson Ibele, a very talented early Anim8or user
April 14, 2007 - Anim8or in the Movies: Two short films made with Anim8or
March 31, 2007 - Fix for V0.95 "Missing Textures" bug
January 7, 2007 - Anim8or Art Covers a Book
November 4, 2006 - Version 0.95 is ready to download.
March 31, 2006 - V0.95 progress.
December 5, 2005 - Scottish Student wins National Award with Anim8or.
January 29, 2005 - Version v0.9 is ready to download.
November 16, 2004 - V0.9 beta is ready to download.
September 4, 2004 - Anim8or now has an "official" chat room.
August 2, 2004 - The first issue of a new e-magazine .an8 is ready to read.
June 2, 2004 - Version v0.9 is getting closer...
May 20, 2004 - Anim8or on the Cover of 3D User Magazine (and More)
September 6, 2003 - Version v0.85 is ready to download!
August 10, 2003 - The long awaited v0.85 beta is ready to download. Check it out!
July 14, 2003 - Anim8or in the News!
June 29, 2003 - The next release is getting close.
January 19, 2003 - A minor upgrade v0.81 is ready to download. Read about it here and see if you need a copy.
August 4, 2002 - V0.8 is finished. Get your copy from the download page!
June 30, 2002 - V0.8 beta is out. Read about it here and get your copy.
June 27, 2002 - V0.8 beta ready this weekend ???
April 1, 2002 - V0.8 is coming along.
April 1, 2002 - Record number of Anim8or downloads in March.
October 31, 2001 - V0.7 is ready. Be the first on your block with your own copy!
September 21, 2001 - Second v0.7 Beta is out! Get your copy here and check it out.
August 30, 2001 - V0.7 Beta is out! Get your copy and see what it can do.
June 18, 2001 - V0.7 Status. Version v0.7 is still a ways off but it's beginning to take shape.
June 18, 2001 - A v0.65 PDF version of manual is available for download.
June 18, 2001 - Anim8or on the Mac! I've been told that can be run Anim8or on a Macintosh.
April 1, 2001 - Anim8or Web Ring started. Now all Anim8or relates sites can be linked.
March 24, 2001 - v0.65 is now officially released. Get your copy now!
March 12, 2001 - The v0.65 beta is available. Check out the new modeling tools!
March 5, 2001 - Fantastic new Lighting Effects tutorial, and many new Gallery images.
December 25, 2000 - Merry Christmas! I'm off to Tonga for the real New Millennium.
December 24, 2000 - There is a new tutorial about Coils and Springs, thanks to Lloyd.
November 19, 2000 - Version 0.62 is out. It fixes a help file loading problem.
November 9, 2000 - There were over 1600 downloads of v0.6 in its short lifetime.
November 9, 2000 - Version 0.61 is now ready to download. The main reason is to fix a .3ds texture coordinate export problem, but it also has a Help file thanks to Jesse Schipilow.
November 2, 2000 - I decided that the free forum offered by my hosting service is a bit too lame, so I've installed UBB.
November 1, 2000 - Trent the Thief sent me a PDF version of the Anim8or User's Manual.
October 30, 2000 - I'm trying out some forum software that comes with my new hosting service.
October 29, 2000 - Version 0.6 is now posted and ready to download. There are lots of new things to try out, so get it while it's hot!
October 28, 2000 - I'm in the process of moving to a new domain host with an increased bandwidth in anticipation of demand for v0.6. Things might be somewhat broken until the whole thing's in place, so please be patient.

Features
  • 3D Modeler - Create and modify 3D models. Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps,
  • TrueType font support - 2D and 3D extruded text for any TrueType font.
  • OpenGL based real time operation,
  • Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files,
  • Export .3DS files,
  • Built in 3D Object browser,
  • Jointed character editor,
  • Morph targets,
  • Anti-aliased software renderer for high quality, production quality images,
  • Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images,
  • Supports textures, bump maps, soft shadows, spotlights, fog, and much more,
  • Texture support for .BMP, .GIF, and .JPG format files,
  • Print images of scenes and models.
  • OpenGL shaders for realistic previews.
  • Scripting language.
  • Plig-ins for parameteric shape and object export.
System Requirements
  • Windows NT4, Win95, Win98, WinSE, Win2K, or WinXP,
  • OpenGL accelerated graphics card with full ICD support, (ala GeForce),
  • 64 MB memory, 128MB recommended, or 256MB if you use WinXP,
  • 300 MHz Pentium,
  • 5MB disk space.

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